
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
524
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Posted - 2013.02.22 16:52:00 -
[1] - Quote
CCP Ytterbium wrote: Blood Raiders: Bhaalgorn is nice, Ashimmu and Cruor need some iteration. Need to find ways to make them useful at what they do without them competing too much with the Amarr Recon Ships.
How unique are they/the bonus allowed to be? Neuts and lasers are as already stated an iffy concept so the main hurdle is capacitor .. we currently have two primary capacitor booster systems, so why not slap a role bonus on them. 1. Superior conduit designs and layouts allow for 50% more energy to be gained when expending cap booster charges, or 2. Superior conduit designs and layouts doubles the effects of using batteries (neut feedback and raw cap).
CCP Ytterbium wrote:Sansha's Nation: Nightmare is very good, Phantasm and Succubus also need some love. Probably going to need to have a look at their mobility and EHP. Open to ideas however, so this thread will be watched. Again, how unique do you want them? Obvious solution is to give them the Amarr TD bonus, when/if TDs are changed to work on missiles it would enhance the kiting friendliless (dependent on TE changes) .. Another way to achieve (sort of) the same is to give them partial eWar immunity, say 10%/lvl decrease in effectiveness of eWar used against them and make the tracking a static role bonus .. again, when/if TDs are changed. Should give them a leg up when used for the much-blown-horn of small-gang harassing/killing a larger.
CCP Ytterbium wrote:Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile with their flexible slot layouts, extended drone bays coupled with amazing speed and good damage. Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should. Hit them with the current tier3 BC spreadsheet: Fast, nimble but flimsier than wet cardboard boxes .. afford them enough fittings to let people do (almost) what they want with available slots and let 'er rip.
You (CCP, not you specifically although you might have had a hand in them ) did a bang-up job with the tournament prize ships and their bonuses. As RP focused, I have always thought of the pirate factions as being outside of society finding their own paths so is a little disheartening to see their ships being nothing more than souped up family sedans and would love for them to have truly unique attributes. In short: Don the tourny prize ship thinking cap when re-evaluating the pirate ships!
Note: I consider the Angel line the poster boys of the Winmatar era and my hate for that dictate that I do not give them much thought, hence the bland tier3 BC suggestion. |